﻿using System;

public class Interactions:Singleton<Interactions>
{
    public bool PlayerIsDragging { get; set; } = false;

    public bool PlayerCanInteract()
    {
        if(!ActionSystem.instance.IsPerforming) return true;
        else return false;
    }
    public bool PlayerCanHover()
    {
        if(PlayerIsDragging) return false;
        return true;
    }
}
